Blue Mountain District, Keystone Area Council, Boy Scouts of America

 

 

 

I. GENERAL:
Rules about entering your car  

II. CUB SCOUT RACE CAR DESIGN STANDARDS:
Rules about building your car
 

III. CONDUCT OF THE RACES:
Rules that will be used during the races  

IV. THE RACING ENVIRONMENT:
Track, timers, and scoring  

V. SPORTSMANSHIP:
Some notes on Sportsmanship  

I. GENERAL RULES: (Applies to all Race Events)

G-1. Qualification: All registered Blue Mountain District Tiger, Wolf, Bear, and Webelos Scouts may design, build and enter cars that are eligible to participate in the "Cub Scout Pinewood Derby Race" event.

Scouts DO NOT HAVE TO BE WINNERS at the Pack level to participate in the District Derby.

G-2. Essential Materials: All cars entered shall be constructed from the "Official Grand Prix Pinewood Derby Kit" (referred to below as the kit).  

G-3. Competitor Categories: All Tiger, Wolf, Bear, and Webelos Scouts that are registered within Blue Mountain District may enter this Pinewood Derby.

Cub Scouts will compete with others in the same age group (i.e. Tigers, Wolf, Bear, and Webelos).

Trophies will be awarded to the top three finishers in each age group (Tiger, Wolf, Bear, and Webelos).

First and second year Webelos will run as one group.

G-4. Attendance: The Cub Scout must be present at "Inspection and Registration" to enter his car into competition.

G-5. "New Work": Construction of all entries must have begun AFTER last year's  Blue Mountain District Pinewood Derby Races.

G-6. Single Entry per Person: Only one car may be registered by any Scout in the Pinewood Derby .

G-7. Inspection and Registration: Each car must pass a technical inspection before it may compete. Technical inspection and registration of cars occurs on the morning of the race prior to race time at the Social Hall at Linglestown Life Methodist Church .

No car may be altered in any way after it has been registered.

After a car passes registration, it will be stored by the Pinewood Derby Race Committee until time for it to race.

All cars must be registered 15 minutes prior to the start of the race.

G-8. Failure to Pass Inspection: The Inspection Committee shall disqualify cars, which do not meet the rules as described herein.

If a car does not pass inspection, the Scout will be informed of the reason.

Cars that fail the initial inspection may have corrections and modifications made and be reinspected. Scouts should bring their own tools and supplies that may be needed to perform any corrections or modifications that may be needed.

G-9. : Car Design Rules Interpretation: Any questions concerning the rules described in G1 through G-10, and T-1 thru T-9 will be settled by the Inspection Committee Judges present during the Registration and Inspection process. Their decision will be final.

G-10. Race-Day Rules Interpretation: Questions of rules interpretations and procedures should be addressed to the Pinewood Derby Race Officials promptly. Decisions of Race Officials on questions of rules interpretation and procedure may be appealed to the Pinewood Derby Chairman. All decisions of the Pinewood Derby Chairman are final.

Decisions of Race Officials on questions of fact (i.e. the result of a specific race) may not be appealed beyond the Trackmaster and/or Finish Line Judges.

 

II. CUB SCOUT PINEWOOD RACE CAR DESI GN STANDARDS

T-1. Material: Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit). Materials from the kit may be supplemented but not replaced. For example fenders, driver figures, etc may be added to the car but wheels, axles, etc. must be from the kit.

T-2. Weight: Race cars may weigh no more than five (5) ounces (total weight) as determined on the official scales during the registration. The weight as determined by the official race scale is the only weight that will be accepted.

T-3. Wheels and Axles: The car shall roll on the wheels and axle nails supplied in the kit. The axle nails shall be firmly affixed to the wood of the car body, and must be placed in the original 'axle grooves' in the wooden block supplied in the kit.

It must be obvious to the judges that the grooves, wheels, and the nails from the kit are being used.

T-4. Size: Race cars may be no longer than 7 inches, nor wider than 2-3/4 (2.75) inches, as determined by the official gages during the registration and inspection.

Underside clearance of at least 3/8 (0.375) inches and inside wheel-to-wheel clearance of at least 1-3/4 (1.75) inches is recommended so that the car will run on the racetrack. Adequate clearance is the responsibility of the race car builder.

T-5. Weights and Attachments: Weight may be added to the car and will be considered part of the car for purposes of all measurements.

"Weight" is considered to be any material on the car that is not provided in the kit.

All weights must be securely fastened to the car, e.g. by permanent glue, nails or screws, but not by "sticky substances", e.g. tape, or tack spray.

Weights shall be passive, i.e. non-moveable, non-magnetic, nonelectric, non-sticky, etc.

T-6. Wheel Treatment: Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass or in reducing the wheel width from the original kit wheels.

Some of the original "tread marks" on the wheel face must remain intact and be apparent to the inspector.

Wheels may not be machined to a beveled condition and the portion of the wheel surface that contacts the track must remain parallel to the axle.

T-7. Unacceptable Construction: The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, bearings.

T-8. Gravity Powered: The race car may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions, which may catch on or extend beyond the starting pin.)

T-9. Lubricants: Only dry lubricants such as graphite or powdered Teflon "white lube" will be allowed for lubricating the wheels. LIQUID LUBRICANTS WILL NOT BE ALLOWED.

Liquid lubricants will foul the track. Liquid lubricants like silicone and oil will also soften the plastic wheels.

T-10. Paint: Cars may be painted. Paint must be thoroughly dry prior to registering.

 

III. CONDUCT OF THE RACES

C-1. Race Heats: Track officials are responsible for the proper conduct of the races.

Competition will consist of heat races within each age group. First and second year Webelos will be raced as one group.

C-2. Inspection: The race-day Inspection and Registration Area will have the official scale and gauges. The inspection equipment at this area will be the official equipment for the race. Scouts will be allowed to make adjustments to their cars if they do not pass inspection prior to registering. (Please stress this fact to all Cub Scouts. They should be prepared to make adjustments to their cars if necessary.)

C-3. Car Handling Responsibility: Once registered cars will be staged in the holding area. No Scouts or other unauthorized persons may enter the holding area. Track officials will maintain security of the holding area.

Track officials will handle and place all race cars on the track.

If a Scout's physical limitations prevent him from being able to handle his car for registration the scout may nominate an assistant to assist him with the approval of the Race Chairman. In any case, the scout shall participate up to his limitations.

C-4. Lane Assignment: To neutralize any advantage of a particular lane each car will race in eight heats using a different lane for each heat until the car has raced once in each lane of the track.

C-5. Car Leaves Lane: If, during a race heat, a car leaves it’s lane but proceeds down the track in a manner that does not interfere with an opponent’s car, then that heat will be called normally.

 If the car leaves it's lane and interferes with another car, the race heat will be re-staged and re-run. If the same car again leaves it's lane and interferes with another car, that car will be judged last place and the race heat will be re-staged and re-run without that car.

If a car leaves its lane from more than one lane during it’s race heats it will be disqualified from further racing.

C-6. Car Leaves Track: If, during a race heat, a car leaves the track without interfering with an opponent’s car, it shall be considered to have ended its heat at that point.

If, during a race heat, a car leaves the track and interferes with an opponent’s car that race heat will be re-staged and re-run. If that same car again leaves the track and interferes with an opponent’s car the race heat will be re-staged and re-run without that car. The car at fault will be judged to have come in last for that race heat.

If a car leaves the track more than once during the race heats for that age group it will be disqualified from further racing regardless whether it interferes with another car.

C-7. Track Fault: If a car leaves its lane or the track the Trackmaster will inspect the track. If a track fault is found to be the probable cause of the initial violation, the Trackmaster will order the race heat to be rerun after the track is repaired.

If the track is determined to be the cause of the initial violation this violation will not be counted against the car that left it’s lane or the track.

C-8 Car Repair (Without Fault): If, during the race, a wheel falls off or the car becomes otherwise damaged, then the Scout may, to the best of his ability perform repairs with the assistance of his adult partner or Pit Crew Member.

Repairs must not cause an excessive delay to the race.

The Race Chairman will determine if the repairs are excessively delaying the continuation of the race.

If the car cannot be repaired in a timely manner it will be considered disqualified.

C-9. Car Repair (With Fault): If a car is damaged due to track fault, or damage caused by another car or person, then the Race Chairman, at his sole discretion, may allow additional repair assistance to the Scout.

Repairs must not cause an excessive delay to the race.

The Race Chairman will determine if the repairs are excessively delaying the continuation of the race.

If the car cannot be repaired in a timely manner it will be considered disqualified.

C-10. Debris From Cars: If any parts fall off a car during the race the part will be picked up and given to the Scout. Unless the part is necessary for the car to race (ie a tire, etc,) it will not be put back on the car. As long as the part does not interfere with another car the race will be called as finished. If the part interferes with another car the race will be rerun with all cars. If a car loses 2 or more parts during it’s heats the Track Master will inspect the car and remove any parts he/she determines may fall off in subsequent heats before the race continues.

C-11. No Finishers: If, during a race heat, no car reaches the finish line on the track, the car that went the farthest in its lane shall be declared as the heat winner.

C-12. Call to Race: Competitors will be called by age group (Tigers, Wolf, Bear, and Webelos) prior to the start of each race so the Scouts will be able to watch their car race.

C-13. Race Winners: The winners will be determined by the lowest average time from all race heats for each age group.

C-14. The Race Area: Only race officials may enter the track area. This rule will be strictly enforced by race officials.

C-15. Rewards and Recognition: The most important values in Pinewood Derby competition is parent/son participation, good sportsmanship and learning how to follow rules.

To recognize and encourage these traits trophies will be awarded to the first, second and third-place Scouts in each age group.

C-16. Participants Conduct: Unsportsmanlike conduct from Scouts or parents will not be tolerated and may be grounds for being disqualified and/or expelled from the race event.

 

IV. THE RACING ENVIRONMENT

R-1. Track Length and Drop: The track has a racing surface (starting line to finish line distance) of approximately 28 feet with a drop of approximately 4 feet.

R-2. Track Slope: The track slope decreases from approximately 30 degrees at the starting line to approximately 0 degrees at the finish line.

R-3. Lanes: Each lane consists of a straight, smooth wooden strip approximately 1-1/2 (1.50) inches but certainly less than 1-3/4 (1.75) inches wide, and approximately 1/4 (0.25) inches but less than 3/8 (0.375) inches thick, centered on a smooth surface no less than 4 inches wide.

Each race car must be able to straddle this strip during the races.

R-4. Starting Mechanism: The Starting Line consists of vertical pins of approximately 1/4 inch diameter, extending at least 1 inch above the track surface and approximately centered in the each lane.

R-5. Finish Line Sensor Location: The track has electronics called Finish Line Sensors.

These shall be in alignment with the corresponding starting line pin and be approximately centered in its lane.

R-6. Finish Line Judging: One impartial Finish Line Judge shall be stationed as to observe each race heat, on each track.

Race heat finish judging is determined by the finish line sensor, but may be challenged by the Finish Line Judge.

If the track's electronic finish line sensor's result is challenged by the Finish Line Judge, the race will be re-staged and re-run.  

R-7. Finish Line Judge Backup: Finish Line Judges will temporarily excuse themselves if they know that one of the heat contestants is a son or relative. Backup Finish Line Judges shall be available in case a judge needs to be excused for any reason.

R-8. The "Big Board": Competition results will be displayed for 60 seconds via a video projection unit after race.

R-9. Finish Line Clearance: Track Finish Line Electronics and other track accessories, if used, must be no closer than 3 inches above the track.

 

V. SPECIAL NOTES TO ALL CONCERNED  

This project is a parent and son event, and is recommended as such by the National Boy Scouts of America. Parents should emphasize this idea with your son.

Every effort is made to run this event fairly for all participants so everyone can enjoy the spirit of competition. In all of the events, we require that the cars be built this year.

Sportsmanship:

There are three things the Pinewood Derby requires each participant to learn are 1) the craft skills necessary to build a car, 2) the rules that must be followed, and 3) what it means to be a good sportsman.

The first thing to remember is that everyone’s skills are a little different. You may be good at something like singing or drawing, but not as good at something else like basketball or computers. This doesn't mean that you are a good person one time and not a good person another time. You can always be a good person, whether or not you are good at a particular activity or sport. Just because you may not build a great car does not mean you are not a good person.

Remember, you and your friends are individuals first and racers second. This idea is often called “having respect for others”. The goal of the Pinewood Derby is to have fun together building and racing the cars rather than winning the race.

The second thing to remember is to follow the rules. This is often called being honest. You will never know if you are really good at doing something unless you follow the rules. Without rules the Pinewood Derby would not be as much fun. The rules are there to ensure everyone has a fair chance to win.

The third thing to remember about competition is that there are winners and losers. You accept this when you choose to compete. Being a winner is easy, and losing is sometimes hard. If you win, you must accept congratulations without bragging or gloating. If you lose, you must not feel jealous or bitter, and you should congratulate the winner. You must be able to say, "I did my best" and be satisfied with the results. This is called, “being a good sport.” You must also be able to appreciate and feel happy for someone else when they run a good race or build a neat car.

Sportsmanship is having respect for others, being honest, and being a good sport.

The most important thing with the Pinewood Derby is to have a great time building the car and competing against your fellow Scouts.

 

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Copyright © 2005 Blue Mountain District
Last modified: February 02, 2008